State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · July 2022

Top 5 Boxing Games in Turkey Q2 2022: Unified Platform Performance

Discover the performance trends of the top 5 boxing games in Turkey during Q2 2022, including weekly downloads, revenue, and active users.

Top 5 Boxing Games in Turkey Q2 2022: Unified Platform Performance

In the second quarter of 2022, the top 5 boxing games in Turkey showed varied performance metrics on a unified platform. Here’s a closer look at the trends in weekly downloads, revenue, and active users for these popular games.

Punchy Race: Run & Fight Game from CASUAL AZUR GAMES experienced fluctuating weekly downloads, peaking at approximately 33K in mid-April and then declining to around 13.7K by the end of June. The game saw a notable increase in active users, from 39.6K at the start of the quarter to a peak of 49.4K in mid-June, finishing at 44.3K. Revenue remained minimal, with only a few instances of earnings, such as $2 in late March and $1 in early June.

Punch Bob, also by CASUAL AZUR GAMES, had a strong start with weekly downloads hitting 32.4K at the beginning of May, but saw a decline to around 10.8K by the end of June. Active users peaked at nearly 50K in early May but dropped to approximately 19.5K by the end of the quarter. The game did not generate any revenue during this period.

Idle Workout Master: MMA hero from EZ Games JSC. showed a significant increase in weekly downloads, reaching a high of 26.2K in late May and ending the quarter with about 23.9K. The game’s active users grew from a modest 125 at the start of the quarter to an impressive 31.8K by the end of June. Weekly revenue saw some fluctuations, with peaks at $12 in late May and small but consistent earnings throughout June.

I, The One — Fun Fighting Game by CASUAL AZUR GAMES maintained stable download numbers, starting at 11.2K and varying throughout the quarter, ending at 13.3K. Active users showed a peak of 66.1K in early May, with a slight decline to 52.9K by the end of June. Revenue trends were modest, with occasional earnings such as $10 in early April and smaller amounts in subsequent weeks.

Gym Heros: Fighting Game from Fighting Arena had consistent weekly downloads around 11K to 13K, peaking at 17.8K in early May. Active users also remained steady, starting at 33.3K and reaching a high of 48.7K in early May before settling at 27.5K by the end of June. The game generated minimal revenue, with only a single instance of $1 in mid-June.

These performance metrics provide valuable insights into the popularity and user engagement of these top boxing games in Turkey. For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022